DreamLeague took off this weekend, using the Faceit platform to host the matches. The first round of teams using the platform experienced some setbacks and frustrations. DotaBlast lists the key points you should know for a carefree experience and highlights some areas that Faceit should improve upon.
Over 100 teams have signed up for the first two ASUS ROG DreamLeague qualifiers for the chance to hit the DreamHack Summer LAN finals and lay their hands on a share of the $100,000 prize pool.
Faceit is a platform fit for tournament hosting, that automatically connects players into the server. DreamLeague partnered up with Faceit.com for the first time. For many Dota 2 players, it was their first experience with the program. The first round of teams using the platform experienced some setbacks and frustrations. Administrators were on hand to assist teams and resolve issues to ensure fair game-play and ease of use.
The interface looks arguably unique and attractive.
Steps to follow for smooth connection and play
1. The team’s captain will click on the “ongoing” box, opening the ongoing activity log
2. Select the specific current qualifier
3. Click on “Go”
4. Click on the “Check In” button
1. After having checked each player in, the team’s Captain will then open the “ongoing” section
2. Select the current qualifier and select “join”
3. Once teams have opponents, a “Match Room” button will become available, where both teams will see the team rosters and have a chat area.
4. All players must then select “Play”
5. Upon completion of the match, the Match Room will automatically display the winner and both teams must leave the room
6. If the team advances, they will have the option to enter a new “Match Room” for the new match
Key points to know before the match
Only five players can be selected to compete in any given qualifier. Those exact five players must be able to compete for the entire duration of the qualifier. There are no stand-ins or changes to a team roster permitted once the team has checked in.
The Captain is automatically selected to play in the match. The selection cannot be undone. If the captain is unable to play, another team member will need to be promoted to the role.
The Captain is automatically assigned as the drafter. This can not be changed at any time during a qualifier. If the captain is not the team drafter, the drafter should be promoted to captain role for the series.
All team members must be logged into their Faceit accounts in order to check in on time.
There is a 15-minute window for all players to join and connect. If someone fails to connect, the program will disconnect everyone and the team without the complete roster will be disqualified.
Overall, the system works well once players are familiar with the process and the prompts. It allows the game to maintain its schedule and ensures that all of the players are connected to the server by the default 15-minute time period. It eliminates the need for additional group chats for a tournament or adding opponents to contacts in order to set up lobbies and password. I also ensures that both teams are present and in direct contact for their matches. Results are automatically recorded and are immediate, avoiding any false reporting.
Areas for suggested improvement
The platform should allow for team managers to be added to the active rosters, without having to be considered players or being automatically selected. The manager typically creates the team, manages the invites and checks-ins, and can report any connection issues directly to the admins.
No need to report results (automatic results verification)
Doesn’t allow team managers to be added, without automatically selecting them to play